Devlog: Production 1
Hello readers of this devlog, here we are with another update !
This week we started our first week of production. In this production week we took some of our concepts and started producing them for our final game. Also the programmers started making some of the mechanics more permanent and better.
Wave management Implementation
The wave management has also been improved. Now the path that the enemies can follow is easy accessible and it is also easy to create an extra path if needed. For now the wave just increments with 1 enemy per wave. But this will ofcourse be changed later on when we are balancing the game.
Example of path following implementation
And as part of the implementation now the wave manager can also spawn multiple enemy types if needed. So as you can see the wavemanager script can receive a array of enemy prefabs. this will later on be used to spawn different enemies with different waves.
So with this implementation it is now possible to customize type and amount of enemies getting spawned and also the different types of paths the wave can traverse.
Camera and Radial Implementation
We also implemented the camera movement again. this time we used the build in camera feature where you can customize different things that the camera needs or can do. And the radial menu is also implemented again where you can place towers on predetermined spots on the map
Art Concept Design
For the first week of production, we started by focussing on creating concepts. Through sketches, color studies and blockouts we were able to create some early designs and assets that can already be used by our programmers as placeholders.
Get Heaven Siege
Heaven Siege
Status | Released |
Authors | ZietseBoonen, Karrietje, boris.tauber, Zena Steenmans, Finn |
Genre | Strategy |
More posts
- Devlog: Polish 2 Final Devlog !May 20, 2021
- Devlog: Polish 1May 03, 2021
- Devlog: Production 6Apr 26, 2021
- Devlog: Production 5Apr 19, 2021
- Devlog: Production 4Mar 28, 2021
- Devlog: Production 3Mar 22, 2021
- Devlog: Production 2Mar 14, 2021
- Devlog: Prototyping Week 2Feb 28, 2021
- Devlog: Prototyping Week 1Feb 21, 2021
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