Devlog: Production 3


Greetings Heaven Siege Devlog Readers !

This week we worked hard on getting a kind off first playable version of our game ! Some things have changed.

new code features this week:

All the towers now have a different script depending on what type of turret it is. With these script you can customize for each type of turret the attributes like tower fire range and damage and so on. This class structure is done with inheritance. So for example if you want to make a new type of turret with other behaviours you can just make a new turret class and inherit from the base class. Also all the turrets are finished this week. The only thing regarding the turrets that has to be done is specifik firing behaviours. And than we can start working on the enemies !

The turrets also have a decay timer. So after some time the turrets start to decay and get broken. So the player has to constantly keep up the tower.

Turret script example

We also worked further on the radial menu. There are now 2 different menus. 1 menu when standing near a placing point and 1 more when standing to a already placed turret where you can upgrade and potentialy delete a turret. Also all the turrets are now implemented in the game. As you can see here the Radial menu opens differently when close or not close to a placing point.

Radial when not close to turret placement
Radial when close to turret placing spot

https://imgur.com/IUCUViZ
Turret rotating towards targetting enemies

The map is also improved in this update so the enemy paths are also changed ! But this enemy path following implementation will probably change in the future.

New Art This Week:

turrets

The final turrets have been made! The Earth and Fire turret have been modelled, unwrapped and textured. The Ice turret also got a texture update. 

Fire Turret

The fire turret was based on a bellows and shoots fire from it's metal tube. 


Fire turret concept sketches

Fire Turret Level 1

Fire Turret Level 2

Fire Turret Level 3

Base color texture, shared by all of the fire turrets

Map Blockout

The level itself also got an upgrade, the paths have been made wider,  the islands more organic and the overall size has been increased as well.  Decorating has already started, with placeholders for now, but will continue in the next weeks. 


Map blockout, without decorations, in 3ds Max


Ice Turret update

The Ice turret texture is now official finished. 

We also added animation to the turrets.

When the turret is in rest.

When the turret is in action.


The Heaven Portal

We finally got the time to texture the heaven portal and to add a little  animation, later this weeks we will add a glow animation in the middle of the portal.

The little animation



Level design

From the blockout we started with decorating the level with placeholders to visualize the map more. Later the placeholders will be replaced by 3D models.



Earth Turret

The earth turret will be based on a catapult, each update then gets more projectile launchers and is built with a stronger frame.


From these sketches it was easy to set up a blockout to eventually polish into a full model.


Earth Turret Diffuse Color Texture


Main Character Weapon

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